DialogueCraft Documentation
Welcome to the official documentation for DialogueCraft AI — a node-based dialogue system for Unity with built-in AI writing tools.
Quick Links
Getting Started
- Installation — Add DialogueCraft to your Unity project
- Your First Dialogue — Create and play a dialogue in 5 minutes
Guides
- Dialogue Editor — The graph editor interface
- Writing Dialogues — Text, choices, and branching
- Characters & Actors — Setup, portraits, and cast
- Variables & Conditions — Global, actor, and local variables
- Save & Load — Persistence, slots, and auto-save
- Localization — Multi-language support
- Audio — Unity audio, FMOD, and typewriter sounds
- Barks — Ambient world dialogue
- UI Customization — Templates and custom UI
- AI Features — AI writing assistant and translation
- Triggers & Interaction — Starting dialogues in-game
Reference
- Node Reference — Every node type and its fields
- API Reference — Key classes and methods
- Text Substitution — Variable patterns in dialogue text
- Settings — All project settings
- Changelog — Version history